While holding the Demon Dweller sword, the user gathers Anti-Magic energy and shoots out various slashes that send the enemy flying backward. Contents Redeem codes Clover Kingdom: Grimshot es bastbefore simple, you just have to follow the following steps: Start the game. ps4 controller trigger keeps activating. As soon as the set up course of is full, you may then take pleasure in limitless Roblox gaming! Clover Kingdom: Grimshot is an RPG game on Roblox based off of the anime Black Clover, it includes many of the aspects of Black Clover while also adding in new things. Saturation = hit.ColorCorrection.Saturation, Brightness = hit.ColorCorrection.Brightness, game:GetService("TweenService"):Create(game.Lighting, TweenInfo.new(LIGHTING_SECONDS_CHANGE, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {. todo-related-topics-headline . .. ")", textbutton.BackgroundColor3 = tittle_color, textbutton.TextColor3 = Color3.new(1, 1, 1), textbutton.TextStrokeColor3 = Color3.new(0, 0, 0), game.ReplicatedStorage.PartyFrame.HP.Gradient:Clone().Parent = textbutton, textbutton.Parent = MAINGUI.Settings.Tittle, if tittle_level and LevelSystem.CalculateLVLfromEXP(DATAFOLDER.Stats.XP.Value) >= tittle_level then, RemoteEvent:FireServer("ChangeTittle", tittle_name, PASSCODE), RemoteEvent:FireServer("ChangeTittle", tittle_name, {tittle_badge}, PASSCODE), MAINGUI.Settings.Tittle.CanvasSize = UDim2.new(0, 0, 0, #MAINGUI.Settings.Tittle:GetChildren() * 40), MAINGUI.Settings.Tittle.TextLabel.Text = "Title: " .. DATAFOLDER.Tittle.Value, DATAFOLDER.Tittle.Changed:connect(updateTittle), MAINGUI.Settings.Stats.Attributes.Text = "Statistics: " .. LevelSystem.GETATTRIBUTES_POINTS(player) .. " point(s)", text1.TextXAlignment = Enum.TextXAlignment.Left, text2.TextXAlignment = Enum.TextXAlignment.Right, local addition = Instance.new("TextButton"), addition.Position = UDim2.new(1, -10, 0.5, -8), addition.TextColor3 = Color3.fromRGB(130, 203, 255), addition.MouseButton1Click:connect(function(), if LevelSystem.CheckAttributes(player) then, RemoteEvent:FireServer("Stats_" .. statsVALUE.Name, true, PASSCODE), MAINGUI.Error.Text = "0 Attributes Point(s)", DATAFOLDER.Stats.XP.Changed:connect(function(), MAINGUI.Settings.Stats.Attributes.Reset.MouseButton1Click:connect(function(), RemoteEvent:FireServer("ResetAttributesPoint", PASSCODE), MAINGUI.BottomLeft.Stats.MouseButton1Click:connect(function(), SettingsGUIENABLE(MAINGUI.Settings.Stats), MAINGUI.BottomLeft.Tittle.MouseButton1Click:connect(function(), SettingsGUIENABLE(MAINGUI.Settings.Tittle), MAINGUI.BottomLeft.Save.MouseButton1Click:connect(function(), MAINGUI.BottomLeft.Help.MouseButton1Click:connect(function(), MAINGUI.BottomLeft.Settings.MouseButton1Click:connect(function(), SettingsGUIENABLE(MAINGUI.Settings.Settings), MAINGUI.Party.ImageButton.MouseEnter:connect(function(), MAINGUI.Party.ImageButton.ImageColor3 = Color3.new(0, 0, 0), MAINGUI.Party.ImageButton.MouseLeave:connect(function(), MAINGUI.Party.ImageButton.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.Party.ImageButton.MouseButton1Click:connect(function(), if player.Character:FindFirstChild("OwnerTag") == nil then, MAINGUI.Settings.Party["Create/Join"].Visible = true, MAINGUI.Settings.Party.Invite.Visible = false, MAINGUI.Settings.Party.Leave.Visible = false, elseif player.Character:FindFirstChild("OwnerTag").Value[player.Name]:FindFirstChild("OWNER") then, MAINGUI.Settings.Party.Invite.TextLabel.Text = "Passcode: " .. player.Character:FindFirstChild("OwnerTag").Value.Value, MAINGUI.Settings.Party.Invite.Visible = true, MAINGUI.Settings.Party["Create/Join"].Visible = false, MAINGUI.Settings.Party.Leave.Visible = true, SettingsGUIENABLE(MAINGUI.Settings.Party), MAINGUI.Settings.Party["Create/Join"].PartyName.FocusLost:connect(function(), if MAINGUI.Settings.Party["Create/Join"].PartyName.Text == "" then, MAINGUI.Settings.Party["Create/Join"].PartyName.Text = "Party Name", MAINGUI.Settings.Party["Create/Join"].Passcode.FocusLost:connect(function(), if MAINGUI.Settings.Party["Create/Join"].Passcode.Text == "" then, MAINGUI.Settings.Party["Create/Join"].Passcode.Text = "Passcode", MAINGUI.Settings.Party.Leave.Leave.TextButton.MouseButton1Click:connect(function(), if player.Character:FindFirstChild("OwnerTag") then, local TAG = player.Character:FindFirstChild("OwnerTag").Value[player.Name], RemoteEvent:FireServer("RemovePartyMember", TAG, PASSCODE), MAINGUI.Settings.Party["Create/Join"].Join.TextButton.MouseButton1Click:connect(function(), if game.ReplicatedStorage.PartySystem:FindFirstChild(MAINGUI.Settings.Party["Create/Join"].PartyName.Text) and game.ReplicatedStorage.PartySystem:FindFirstChild(MAINGUI.Settings.Party["Create/Join"].PartyName.Text).Value == MAINGUI.Settings.Party["Create/Join"].Passcode.Text then, RemoteEvent:FireServer("PartyAddMember2", game.ReplicatedStorage.PartySystem:FindFirstChild(MAINGUI.Settings.Party["Create/Join"].PartyName.Text), player.Character, nil, PASSCODE), MAINGUI.Error.Text = "Party Name/Passcode is wrong", MAINGUI.Settings.Party.Invite.PlayerName.FocusLost:connect(function(), if MAINGUI.Settings.Party.Invite.PlayerName.Text == "" then, MAINGUI.Settings.Party.Invite.PlayerName.Text = "Player Name", MAINGUI.Settings.Party["Create/Join"].Create.TextButton.Text = "Create ($" .. tostring(game.ReplicatedStorage.PartyAmountRequire.Value) .. ")", MAINGUI.Settings.Party["Create/Join"].Create.TextButton.MouseButton1Click:connect(function(), if DATAFOLDER.Currency.Value >= game.ReplicatedStorage.PartyAmountRequire.Value and game.ReplicatedStorage.PartySystem:FindFirstChild(MAINGUI.Settings.Party["Create/Join"].PartyName.Text) == nil then. 210.65.88.143 Copy the script. In the guide below, we'll be listing every Magic in the Clover Kingdom: Grimshot, how to get them, and what moves they offer. See codes in a table Join the community! (Will add more soon) Currently only have Torture Dance, but will add more. The details on how to get each magic can be found in their respective lists below. User releases a decently ranged, spinning water bullet for 50 Mana, User creates a circular water barrier that can be used to trap the target or protect themself for 100 Mana, User create a whirlpool of water that deals damage to targets in close range for 150 Mana, User releases a decently ranged Water Wyrm that deals damage to all targets in its path for 200 Mana, User releases a massive Water Dragon similar to the Water Wyrm, but that deals higher damage, is longer ranged, and has a bigger hitbox for 250 Mana, User releases an extremely fast light particle that inflicts damage to their target for 50 Mana, User encloses themself in a sphere of light and regenerates a large portion fo their health, User rains down massive swords of light that deal high amounts of damage to a wide area, User will do 50 percent more damage for each mouse click move, and has an increased critical hit chance that will raise the damage of this move by 300 percent, along with having an increased chance of landing critical hits with both Death Scythe and Lunatic Slash, raising their damage by 300 percent as well, User creates forearm blades out of Mana and powerfully slashes their target, User creates forearm blades out of Mana and unleashes a chaotic flurry of flying slashes, The user concentrates their magic into their legs, increasing their leg strength to boost their running speed and jump distance, A passive ability that changes the users dodge skill depending on their die outcome, 6 = Strongest (100 percent + attack enemy by 0.5 damage with a knockback), This ability has six, varying laser beam attacks, the damage of which is dependent on the number that the user rolls on their die each time, User creates a dark, circular force that deals damage to all enemies in its path for 50 Mana, User creates a large web that stuns enemies upon contact for a short period of time for 100 Mana, User emits a black hole around themself that deals damage to all enemies within close range for 150 Mana, User emits a slow-moving circle of darkness around themself that deals damage to all enemies within close range for 250 Mana, User summons multiple, massively damaging dark rings that decrease enemy stamina along with health for 250 Mana. IMPORTANT: Enter the code as it is written in our . If you're looking for even more freebies, be sure to check back with this article regularlywe update this list as soon as new codes come out! shooting in sahuarita arizona; traduction saturn sleeping at last; is bachendorff a good brand; It's easy to redeem codes for free rewards in Clover Kingdom: Grimshot! footer-imprint-headline footer-terms-of-service footer-data-headline . If this happens, try to retype and re-enter the code once more, being sure to copy it exactly as it's written! By Grimshot Clover Use this Pass in: [TIME MAGIC] Clover Kingdom: Grimshot Price 200 Type Pass Updated Apr. These Clover Kingdom: Grimshot codes no longer work. Black Clover: Grimshot Wiki 28 pages Explore Wiki Content Community in: Bulbol Basic Weakening Magic Edit The Basic Weakening Magic available by going to the Wizard Tower in Hage Village and speaking to Drouot (or his Magic Apprentice if you want it for secondary) who will then give you a random magic. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. 60 min ago With 4x event it is 1/100 every 15 minutes. PremiumSpin4 - Redeem this code to get additional 20 premium Spins. Performance & security by Cloudflare. Through Magic, players can grow stronger, learn unique moves and abilities, and ultimately work towards becoming the strongest Magic Knight or villain in the world. death spawn osrs. Welcome to the unofficial ROBLOX wiki for Black Clover: Grimshot by Froredion. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. While holding the Demon Slayer Sword, the user shoots a tall trail of Anti-Magic smoke from the tip of their sword, damaging everyone in its path. game.ReplicatedStorage.MagicImg[MAGICSELECTED].Value, DATAFOLDER.Magics:FindFirstChild(MAGICSELECTED).Value, DATAFOLDER.Magics[MAGICSELECTED].COOLDOWN_DEBUG.Value, local mousepoint = MAINGUI.MagicWheel.MousePoint, local mousepos = Vector2.new(mouse.X, mouse.Y) - MAINGUI.MagicWheel.AbsolutePosition.unit * math.min(MAINGUI.MagicWheel.Middle.Size.X.Offset * 0.4, Vector2.new(mouse.X, mouse.Y) - MAINGUI.MagicWheel.AbsolutePosition.magnitude - mousepoint.Size.X.Offset * 0.6), local rotation = math.deg(math.atan2(mousepos.y / mousepos.magnitude, mousepos.x / mousepos.magnitude)) + 90, mousepoint.Position = UDim2.new(0, mousepos.x - mousepoint.Size.X.Offset * 0.5, 0, mousepos.y - mousepoint.Size.Y.Offset * 0.5), local centerScreen = camera.ViewportSize * 0.5, local mousePos = Vector2.new(mouse.X, mouse.Y), SKILLTREE.Center.CLOVER.Background.Rotation = SKILLTREE.Center.CLOVER.Background.Rotation + 0.5, if KeyPressed[Enum.UserInputType.MouseButton1.Name] and KeyPressed[Enum.UserInputType.MouseButton1.Name][1] == true then, local MOUSEHOLDPOS = KeyPressed[Enum.UserInputType.MouseButton1.Name][3], local differenceUnit = (mousePos - MOUSEHOLDPOS) * 0.5, _G.CurrentSkillTreePos = _G.CurrentSkillTreePos or UDim2.new(0, 0, 0, 0), SKILLTREE.Center.Position = _G.CurrentSkillTreePos + UDim2.new(0, differenceUnit.x, 0, differenceUnit.y), _G.CurrentSkillTreePos = SKILLTREE.Center.Position, if character:FindFirstChild("Broom") and character.Effects:FindFirstChild("Flying Broom") then, local direction = camera.CFrame:vectorToWorldSpace(Vector3.new((KeyPressed[Enum.KeyCode.A.Name] and (KeyPressed[Enum.KeyCode.A.Name][1] and -1 or 0) or 0) + (KeyPressed[Enum.KeyCode.D.Name] and (KeyPressed[Enum.KeyCode.D.Name][1] and 1 or 0) or 0), 0, (KeyPressed[Enum.KeyCode.W.Name] and (KeyPressed[Enum.KeyCode.W.Name][1] and -1 or 0) or 0) + (KeyPressed[Enum.KeyCode.S.Name] and (KeyPressed[Enum.KeyCode.S.Name][1] and 1 or 0) or 0))), FLYINGV.Velocity = direction * (not character.DisableEffects:FindFirstChild("Movement") and 20 or 0), FACEB.CFrame = 0 < direction.magnitude and CFrame.new(camera.CFrame.p, camera.CFrame.p + direction) or camera.CFrame, MYBROOM = character:FindFirstChild("Broom"), RemoteEvent:FireServer("FlyingBroomEnable", MYBROOM, true, PASSCODE), FLYINGV.Parent = character.HumanoidRootPart, FACEB.Parent = character.HumanoidRootPart, MYBROOM = character:FindFirstChild("Broom") or MYBROOM, if flightAnimation.IsPlaying or MYBROOM and MYBROOM.Broom.Trail.Enabled == true then, RemoteEvent:FireServer("FlyingBroomEnable", MYBROOM, false, PASSCODE), if KeyPressed[Enum.UserInputType.MouseButton1.Name] and KeyPressed[Enum.UserInputType.MouseButton1.Name][1] == true and character:FindFirstChild("Broom") and not cleanAnimation.isPlaying and not character.Effects:FindFirstChild("Flying Broom") then, local MULTIPLIER = math.max(character.Humanoid.Health / character.Humanoid.MaxHealth, 0.3) == 0.3 and 0.3 or 1, if character.Effects:FindFirstChild("Lightning Equip") then, if character.HumanoidRootPart:FindFirstChild("MudParticle") then, if character.DisableEffects:FindFirstChild("Movement") then, if not character.DisableEffects:FindFirstChild("Run") and not character.DisableEffects:FindFirstChild("ToolsRun") and not character.DisableEffects:FindFirstChild("Movement") and KeyPressed[Enum.KeyCode.W.Name] and KeyPressed[Enum.KeyCode.W.Name][1] == true and (KeyPressed[Enum.KeyCode.W.Name][#KeyPressed[Enum.KeyCode.W.Name]] == true or KeyPressed[Enum.KeyCode.W.Name][3] and tick() - KeyPressed[Enum.KeyCode.W.Name][3] < 0.15) and FLYINGV.Parent == nil and 0 < character.Humanoid.MoveDirection.magnitude then, table.insert(KeyPressed[Enum.KeyCode.W.Name], true), character.Humanoid.WalkSpeed = character.Humanoid.WalkSpeed + (22 * MULTIPLIER - character.Humanoid.WalkSpeed) * 0.01, character.Humanoid.WalkSpeed = 16 * MULTIPLIER, if rollAnimation.IsPlaying and character.Humanoid.JumpPower ~= 0 then, if not rollAnimation.IsPlaying and character.DisableEffects:FindFirstChild("Movement") and character.Humanoid.JumpPower ~= 0 then, until character.DisableEffects:FindFirstChild("Movement") == nil, if not SHAKECAM and character.Effects:FindFirstChild("Camera Shake") then, if not SHAKECAM and workspace:FindFirstChild("VolcanoMesh") then, for _, v in pairs(workspace:GetChildren()) do, if v.Name == "VolcanoMesh" and v.Shake.Value == true and character.HumanoidRootPart.Position - v.Part.Position.magnitude < 18 then, camera.CFrame = camera.CFrame * CFrame.new(math.random() * math.random(-1, 1), math.random() * math.random(-1, 1), math.random() * math.random(-1, 1)), if character.Effects:FindFirstChild("Distortion") then, if character.Effects:FindFirstChild("ReDistortion") then, if character.Effects:FindFirstChild("Blur") then, if character.Effects:FindFirstChild("Sud") then, game.Lighting.Blur.Size = game.Lighting.Blur.Size + (Blur - game.Lighting.Blur.Size) * 0.1, camera.FieldOfView = camera.FieldOfView + (Distortion - camera.FieldOfView) * 0.1, if DATAFOLDER.Magics:FindFirstChild("Sensing") then, if KeyPressed[Enum.UserInputType.MouseButton2.Name] and KeyPressed[Enum.UserInputType.MouseButton2.Name][1] and 0 >= character.Humanoid.MoveDirection.magnitude and 1 <= tick() - KeyPressed[Enum.UserInputType.MouseButton2.Name][2] and target and target:isDescendantOf(workspace.NPCs) and target.Parent:FindFirstChild("Humanoid") and target.Position - character.HumanoidRootPart.Position.magnitude < 30 then, local myLevel = LevelSystem.CalculateLVLfromEXP(DATAFOLDER.Stats.XP.Value), if game.Players:GetPlayerFromCharacter(target.Parent) then, otherLevel = LevelSystem.CalculateLVLfromEXP(game.Players:GetPlayerFromCharacter(target.Parent).DataFolder.Stats.XP.Value), elseif target.Parent:FindFirstChild("DataFolder") and target.Parent.DataFolder:FindFirstChild("XP") then, otherLevel = LevelSystem.CalculateLVLfromEXP(target.Parent.DataFolder.XP.Value), if otherLevel ~= nil and myLevel >= otherLevel then, MAINGUI.Sensing.Text = "Level: " .. textOFLEVEL, MAINGUI.Sensing.Position = UDim2.new(0, mouse.X, 0, mouse.Y - 7), character.Humanoid.StateChanged:connect(function(oldstate, newstate), if runAnimation.IsPlaying and newstate == Enum.HumanoidStateType.Jumping then, for i, v in pairs(MAINGUI.Settings:GetChildren()) do, if v:IsA("Frame") or v:IsA("ScrollingFrame") then, local function MAKESETTINGS(DATAFOLDITEM, NAME), Frame.BackgroundColor3 = Color3.new(1, 1, 1), LABEL.TextXAlignment = Enum.TextXAlignment.Left, local BUTTON = Instance.new("TextButton"), BUTTON.Position = UDim2.new(1, -50, 0, 0), game.ReplicatedStorage.PartyFrame.HP.Gradient:Clone().Parent = BUTTON, BUTTON.MouseButton1Click:connect(function(), RemoteEvent:FireServer("ChangeSettings", DATAFOLDITEM, PASSCODE), _G.MUSIC_OG_VOLUME = _G.MUSIC_OG_VOLUME or script.Music.Volume, script.Music.Volume = CHECKER and _G.MUSIC_OG_VOLUME or 0, if not CHECKER or not Color3.new(0, 1, 0) then, BUTTON.BackgroundColor3 = Color3.new(1, 0, 0), MAINGUI.Settings.Settings.CanvasSize = UDim2.new(0, 0, 0, #MAINGUI.Settings.Settings:GetChildren() * 40), MAKESETTINGS(DATAFOLDER.PartyInvite, "Party Invites UI"), MAKESETTINGS(DATAFOLDER.CurrencyShow, "Show Currency"), local MAINGUI_SAVE_TEXT = MAINGUI.Settings.Save.TextLabel.Text, MAINGUI.Settings.Save.TextLabel.MouseEnter:connect(function(), MAINGUI.Settings.Save.TextLabel.Text = "Hold out an item and click one of the slot", MAINGUI.Settings.Save.TextLabel.MouseLeave:connect(function(), MAINGUI.Settings.Save.TextLabel.Text = MAINGUI_SAVE_TEXT, MAINGUI.Settings.Save.SaveButton.MouseButton1Click:connect(function(), RemoteEvent:FireServer("QUICK_SAVE", PASSCODE), for _, v in pairs(DATAFOLDER:GetChildren()) do, table.insert(ITEMSTABLEARRAYBLAHBLAHBLAH, v), table.sort(ITEMSTABLEARRAYBLAHBLAHBLAH, function(i, v), return tonumber(string.match(v.Name, "%d")) > tonumber(string.match(i.Name, "%d")), for _, v in pairs(ITEMSTABLEARRAYBLAHBLAHBLAH) do, local textbutton = Instance.new("ImageButton"), textbutton.Size = UDim2.new(0, 50, 0, 50), textbutton.BackgroundColor3 = Color3.new(1, 1, 1), textbutton.Parent = MAINGUI.Settings.Save.Frame, textbutton.Image = "rbxassetid://9571720", textbutton.Image = game.ReplicatedStorage.ItemsImg:FindFirstChild(value) and game.ReplicatedStorage.ItemsImg[value].Value or "rbxassetid://1019185679", textbutton.MouseButton1Click:connect(function(), RemoteEvent:FireServer("Save/LoadItem", v, PASSCODE), for _, v in pairs(KeyModule.Tittles()) do, if tittle_name == DATAFOLDER.Tittle.Value then, player.Character.HumanoidRootPart.CFrame = v[5].CFrame, local textbutton = Instance.new("TextButton"), textbutton.Text = tittle_name .. " (Level: " .. (tittle_level or "???") Awakened Moves (Yami's Katana required in order to use): User releases a fast, dark force with a wide damage area for 300 Mana, User releases multiple fast, dark forces with a smaller damage area for 350 Mana, User releases multiple katana blade shaped slashes as an exceptionally long ranged attack for 400 Mana, User creates multiple shadows that slither across the ground to attack the enemy and slow their speed for 450 Mana, User unleashes a massive, perpendicular slash that deals an exceptionally high amount of damage for 1,500 Mana, User shoots a wind spear directly in front of them that deals damage to all enemies in its path for 50 Mana, User shoots an extremely fast but small wind bullet that deals damage to enemies in its path for 100 Mana, User summons a large, medium-ranged tornado that deals damage to enemies in its path for 150 Mana, User releases a large burst of wind that deals damage to enemies at close range for 200 Mana, User summons a massive lighting bolt that collides with the ground, dealing damage to all enemies in its vicinity for 250 Mana, User shoots a large wind bullets for 300 Mana, User generates and release a large beam of green wind that damages any enemies in its path for 350 Mana, User releases a long-ranged wind tunnel that deals damage to enemies in its path for 400 Mana, User shoots a long-ranged, massive wind ball with a giant hitbox that deals damage to all enemies in its path for 450 Mana, User summons a blast of wind that damages enemies at close range for 500 Mana, Used to summon the weapons needed for Anti-Magic, User releases explosive, spherical fireworks that latch onto nearby enemies to cause damage, User releases a quick-moving, horizontal beam of light with a wide attack area, User releases a long-ranged, massive ball of energy that deals to damage to enemies in its path. How to get pets in Roblox Black Clover Kingdom Grimshot? Magic is undeniably one of the most important parts of theBlack Cloverinspired Roblox experience,Clover Kingdom: Grimshot. Roblox Clover Kingdom: Grimshot codes can be used to gain magic powers and fight in a medieval world. 1 hour ago Clover Kingdom: Grimshot This game has not been ranked by RTrack. In a world where people are born with magic, will you become a Magic Knight and protect the world, or will you become a villain and destroy it? Copyright 2023 Pro Game Guides. This move is one of the most powerful in all of Clover Kingdom: Grimshot as it releases a massive cyclone cloud that drains everyones' mana to zero and deals large amounts of damage. Clover Kingdom: Grimshot Script | Autofarm [LuaXe] LuaXie 3.45K subscribers Subscribe Share 8.7K views 5 months ago #roblox Pastebin: https://paste.ee/r/7YLwb How To Get Scripts:. Unfortunately, updates and code releases for Clover Kingdom: Grimshot have become few and far between. 1 hour ago | 13.51 KB, Lua | clover kingdom grimshot script. Runker 51 Voice EnabledRunker 51Catwalk Show Lifting SimulatorAnime Clicker FightMax Speed Goal Kick SimulatorOne Fruit SimulatorStrongman RaceFlying Race Clicker+1 Speed Every Secondprove mom wrong by being a famous rapper tycoonmaking memes in your basement at 3 AM tycoonmake roblox games to become rich and famoussteal roblox games to pay grandpa's bail tycoonStair Legends!YBA:AUDunking RaceSword Fighters SimulatorMerge SimulatorStrong Ninja SimulatorAnimal SimulatorJump ClickerLegends Of Speed Get Huge SimulatorSuper Hero Race ClickerClicker Run!DOORS RaceRoblox Is UnbreakbleAnime Fly Race Get out of the safe zone first before using the script Thanks will update and add Mana or magic farming when i get to lvl 50 or in other words if I am not lazy Don't bash me. Regardless of the path you choose, leveling up, understanding magic, and training is crucial. game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false), game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Health, false), if not game:GetService("RunService"):IsStudio() then, game.ReplicatedFirst.Loading.BindableFunction:Invoke("LOADING"), workspace.IgnoreFolder.LocalItems:ClearAllChildren(), local DATAFOLDER = player:WaitForChild("DataFolder"), local Grimoire_Tool = player.Backpack:WaitForChild("Book"), mouse.TargetFilter = workspace.IgnoreFolder, local MAINGUI = player.PlayerGui:WaitForChild("MainGUI"), local LevelSystem = require(game.ReplicatedStorage:WaitForChild("LevelSystem")), local RemoteEvent = game.ReplicatedStorage:WaitForChild("RemoteEvent"), local RemoteFunction = game.ReplicatedStorage:WaitForChild("RemoteFunction"), local PASSCODE = RemoteFunction:InvokeServer("PASSCODE"), local SKILLTREE = game.ReplicatedStorage:WaitForChild(DATAFOLDER.MagicType.Value .. "MagicSkills"):Clone(), game.ReplicatedStorage:WaitForChild("Experience"):Clone().Parent = MAINGUI, for i, v in pairs(SKILLTREE.Center:GetChildren()) do, if v:IsA("ImageLabel") and v ~= SKILLTREE.Center.CLOVER then, local TextLabel = Instance.new("TextLabel"), TextLabel.Size = UDim2.new(0, 100, 0, 10), TextLabel.Position = UDim2.new(0, 0, 0, -5), TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0), TextLabel.FontSize = Enum.FontSize.Size14, TextLabel.TextColor3 = Color3.new(1, 1, 1), for i, v in pairs(SKILLTREE.Center.Moves:GetChildren()) do, TextLabel.Size = UDim2.new(0, 100, 0, 20), TextLabel.Position = UDim2.new(0, 40, 0, -10), TextLabel.BackgroundColor3 = Color3.new(0, 0, 0), TextLvl.Position = UDim2.new(0, -20, 0, 0), TextDescription.Size = UDim2.new(0, 100, 0, 40), TextDescription.Position = UDim2.new(0, 0, 0, 20), TextDescription.Text = v.Description.Value .. [[, SkillPoint(s): ]] .. tostring(game.ReplicatedStorage.MagicSkillPoint[v.Name].Value), TextLabel.TextXAlignment = Enum.TextXAlignment.Left, TextDescription.TextXAlignment = Enum.TextXAlignment.Left, local textBOUNDS = TextLabel.TextBounds + TextDescription.TextBounds, TextLabel.Size = UDim2.new(0, textBOUNDS.x, 0, 20), TextDescription.Size = UDim2.new(0, textBOUNDS.x, 0, textBOUNDS.y), local MYLEVEL = LevelSystem.CalculateLVLfromEXP(DATAFOLDER.Stats.XP.Value), if character:FindFirstChild("DEBUGGER") then, local REQUIRESKILLPOINTFORMAGIC = game.ReplicatedStorage.MagicSkillPoint[v.Name].Value, if REQUIRESKILLPOINTFORMAGIC <= tonumber(DATAFOLDER.Stats.SkillPoint.Value) and MYLEVEL >= v.LVL_TAG.Value and (DATAFOLDER.Magics:FindFirstChild(v.PREVIOUS_MOVE_TAG.Value) or v.PREVIOUS_MOVE_TAG.Value == "") or DATAFOLDER.Magics:FindFirstChild(v.Name) then, local MYCLOVER = math.min(DATAFOLDER.Clover.Value + DATAFOLDER.ExtraSlot.Value, #SKILLTREE.MagicInventory:GetChildren() - 1), for i = 1, #SKILLTREE.MagicInventory:GetChildren() - 1 do, if DATAFOLDER["Slot" .. i].Value == v.Name then, if DATAFOLDER["Slot" .. i].Value == "" then, RemoteEvent:FireServer("AddSlotMagic", i, v.Name, PASSCODE), MAINGUI.Error.Text = "Your magic slot(s) are full", MAINGUI.Error.Text = "[" .. v.Name .. "]" .. " already equipped", MAINGUI.Error.Text = "Require: Level " .. v.LVL_TAG.Value, elseif v.PREVIOUS_MOVE_TAG.Value ~= "" and DATAFOLDER.Magics:FindFirstChild(v.PREVIOUS_MOVE_TAG.Value) == nil then, MAINGUI.Error.Text = "Require: " .. v.PREVIOUS_MOVE_TAG.Value, elseif REQUIRESKILLPOINTFORMAGIC > tonumber(DATAFOLDER.Stats.SkillPoint.Value) then, MAINGUI.Error.Text = "You need " .. REQUIRESKILLPOINTFORMAGIC .. " skill point!
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