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You don't actually have to remember their orders, though. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Now go back to the entrance, and follow this map. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Stranger Things. In this room is also the final fish you need for the side quest. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. ---------- BOSS FIGHT: MINDFLAYER ----------. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Now you can move the Mini-Truck again to the entrance of this map. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. #7. Now for an interesting puzzle. Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. For the Shooting Gallery, Will should work pretty well. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. . Return to the Pool, head into the Men's Locker Room, and turn off all the lights. It also mentions the Fibonacci Sequence so head back to the garage. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Finding the line too long, head downstairs to Scoops Ahoy. Loop around and defeat the enemies. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Proceed to the Hess Farm Russian Base. Make your way over to Flayed Billy, while fighting a group of flayed along the way. You'll find the vent in the basement in the NW corner. On Aug. 31, 2021, Stranger Things 3: The Game will be . Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. On the other side of the wall, you can enter the room that looks similar to activate a trap. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Back in that previous green room, head SW and you can find a lone Medkit. Find anything you think is wrong with this walkthrough? That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. Beyond it you'll see a guy with a quest icon. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Now enter through the golden door and head up to floor 5. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Head to the men's changing room. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. But . Enter Hawkins Post and talk to Nancy. Just let the timer run out. Next, lets continue the Scoops Troop mission, so head to Starcourt. Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. If you follow the information below you should be able to acquire the platinum trophy with ease. A lot of awesome trinkets just opened up, and we almost have all of them. Easy enough, though. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Talk to the receptionist again, and you'll get access to the elevator up. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Sep 24, 2018. Rewards: Hidden Room, Gnome #42: Samantha. Time to head to Hawkins Lab. Now back inside, you can pick up another x3 Gauze from Elevens dresser. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. Let's take care of the side quest before continuing. Pick up Antons Note on the floor. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Now loop around and enter the locked door NE of here. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. There are 3 locked doors in this area with 3 circuit breakers. The solution is just to take the diary dates and sub in 7 for X. Murrays GarageDestroy one of the TVs here for Murrays Disk. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Tiny #4: Weathertop, Weathertop Shack, entrance room. mobile homes for rent in wimauma, fl; 2022 Tiny #9: Hawkins Square, Hardware Store, N end. Heres what it looks like: Theres also a chest containing x3 Random Items. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Head into the house and you'll get prompted to head outside to spy on Billy. stranger things 3 game murray's warehouse buttons. Give them back to Steve and enter the Lower Starcourt Corridors. Youll need 10 tickets to enter the Funhouse. You will not be able to return. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. You'll get on that once you get the plans. Enter Secret Russian Base for a cutscene. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Now we need to craft the helmet. Stranger Things 3: The Game By: BonusXP. Upon entering this room, a floor switch will activate an alarm immediately. In the SE corner of the building by the vent is your next Gnome #37: Magnum. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. Check back in and Mrs. Driscoll will open the barn for you. June 30, 2022 . If you go east, youll find a man by a red car asking you to help him find his keys. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). In the next area you'll need to use the switches to pass through several series of doors. The clue you're looking for is the shoe store on the upper level. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. Time to barricade the windows. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. That's another achievement and chapter done: It's the endgame now. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Head across the hall to the red keycard door and waste the enemies in this room. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). You should have 12 by now, so we need at least 18 more to make a total of 30. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Bring it back to complete the quest, then head into the Hawkins Town Hall. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. You'll now have to deal with security cameras and timed alarms. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. I recommend first smashing everything in this first room so it's not in your way. You'll eventually find a purse with some of the info you need. Also among them is Murray Bauman, played hilariously by Brett Gelman. Go NW in the previous green room. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Now head through the locked door to the SE. Head to Hawkins Square and enter Melvalds to talk to Joyce. The power to the elevator is off, which you'll have to remedy. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. Such as the one you can grab in Hawken Square while you're there getting the blueprints. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Inside is a puzzle. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. You'll wrap up the Slumber Party quest. Head to Hawkins Square. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. The math isn't over in the next room (I can see why the pizza place is going out of business). They can also overheat so you'll have to wait for a cool down. On the last floor, you'll encounter the Funhouse Puzzle. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. I recommend just running past these enemies to talk to Murray in the vents. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Now, we've still got one more optional side quest here. Now head back to the Scoops Ahoy. You'll need a translation book from the library. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Here, head up and read the bulletin to learn that the combinations are now LRR. We're nearly done with the backtracking gnomes. In the 1st room, let the guard hit the alarm to open the locked door. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! At the end of this effort you'll be rewarded with Gnome #41: Adora. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Go around the corner and you'll hit another timed event. when checking for breathing and you hear gasps; isakmp protocol number; roadhouse gold steak sauce recipe This isn't really as confusing as it initially seems, though. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. You can find them by heading SE through a clearing near the porta-johns. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. You'll be tasked with getting coffee. After a . Head back to the Pool and talk to the relevant characters to finish the quest. Head down the stairs to the Hawkins Lab Basement.