There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. When you zone in, the area you are in has mobs level 88-91ish. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. Everything is all sparkly and golden. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. I don't like them and only do them if guildmates beg me to. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Do they take up a group slot? This is due to the way parties divide up exp. The west is a mess and quickly drops away forcing you to gate out one way or another. Go. That said, the HAs are the only thing that scale. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. The westside is still gangster though, so you can kill most of the stuff there. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. This amounts to tens of thousands of AA's. (Test server people should average 37%.) Try and kill at least one Captain of the Guard. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. You are using an out of date browser. Leveling/Setup This guide covers zones up to Omens of War. Buy the 950 Point Mount that provides levitation. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. It essentially serves to let you worry about leveling without stopping for AAs. But first about the zone. Q: What happens if I don't have the money to pay for my merc? Black Reaver included. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Grieg himself is often camped but if he is up be careful. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. So make this the exception to my disdain of HA leveling. I will edit that stuff in. I have added it in now. Or will he take it out of my bank? If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. For an AFK camp, 100 AA a day isnt too bad. If you aren't saving for something in particular, consider taking these. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Go left from the giant hole in the ground after zone in until you get to a pond. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Pathing will get you killed. The center of the zone is all undead. With EverQuest free to play, returning players can easily add additional accounts. Here is a quick run down of everything. They don't hit excessively hard and are very good exp from 68-74. Really good guide. Just want to provide some info that isn't multiple years old. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. There is a big open courtyard almost as soon as you zone in. It's a very easy zone to level in without much drama. He couldn't have made it THAT easy. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. It should open and let you swim through to The Hole zone. Each time I go back I wander for 5 minutes lost until I log again. 1 of 2 Go to page. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Also his armor and weapons will get better as he levels up. Some are also scattered amongst the buildings, just use "Find" to locate them. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Giving out the daily HA tasks? per mob. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Favorite area is the Queen's castle area. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. So much so that I don't even include information on gear until then. Press J to jump to the feed. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I don't know personally, just putting it here on their recommendation. Posts: 1,338. Lots of undead for your friendly neighborhood paladins as well. When your Mercenary dies the button will change to Revive. Keep clearing around til you hit 48-49. As someone who is just coming back on the test server, I am going to use the hell out of this! At 6-7 go into the middle cave and kill pumas. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. Kill everything. Playing live has a few benefits. The adds are just too intense. Also you don't have to worry about paying them until around level 12. Do her missions as well. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Click it. You can go higher, but it isn't really worth it IMO. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on.
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